![]() ![]() Under Julius Caesar, Rome's focus changes from a more generalist to a more Domination Victory focus. The free building that Roman cities get in their City Center becomes more advanced when starting the game in later eras - if the game starts in the Information Era, it can even be a Flood Barrier. Since Rome excels at conquest, they can easily capture new cities and not have to worry as much about captured cities revolting. In Rise and Fall, this ability is further augmented by the new Loyalty system, where Monuments produce +1 Loyalty per turn. This ability phases out of usefulness in the later game, when Monuments can be built quickly and easily, but this ability makes Rome much better in the early game, as Rome can devote early Production towards Settlers and military units without fear of lacking in Culture. Since Monuments normally take about ten-fifteen turns to build at the start of the game, this lets Rome save valuable time and Production. When starting a game in the Ancient Era, Rome is one of the few civs that will have more Culture per turn than Science, as Trajan's leader ability gives them a free Monument in the City Center. The main Roman strategy is vanilla Civilization VI at its finest: expand, then expand some more, and finally, expand some more.ΔΆ4 October 2016 Trajan's Column (Trajan) However, these bonuses are not specialized for Science, Culture, or even Domination Victories, and a skilled player can do better with other civs while avoiding the pitfalls of reaching the Housing caps, or running out of Amenities. Defensive play is easier with Rome with free roads that allow easy mobilization and movement of your armies, while the slight amount of extra Gold helps pay for the mass investment in infrastructure a Roman player should be undertaking. ![]() Rome is one of the easiest civilizations to play and their core strengths focus on two issues that every civilization faces: Housing and Amenities. ![]()
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